

TES's first-person melee combat is risible in terms of barely having any mechanics whatsoever, but it's a generic example of how FP melee is mostly focused on a vague sense of inertia, dramatic 'immersion' and contact as opposed to having any applied system depth worth a damn. So even though - from the looks of it - KC's system should be even more restrictive (it certainly doesn't represent some ideal for me), the novelty of a proper SP RPG trying to approximate historical systems is probably enough for to hand cash over to give it a go.Īs for FP melee combat in general? As has been namechecked already, Riddick:EfBB did it quite well, but I feel in general it's simply not a good fit.

I'll almost certainly get Kingdom Come as I'm interested in it from a HEMA perspective games' depictions of armed combat is mostly complete garbage, ditto TV and film. Some of the transitions look a little rough, but that might be a compromise needed to support the complexity they're aiming for.

Click to expand.What moves could be done in Dishonoured, though? It's unfair to expect something like Kingdom Come's more realistic approach to mirror what could be a set of very simple canned animations.
